Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 106 days ago
10 / 5 / 7
K / D / A
81%
Kill participation
1,071.2
Damage / min
14,452g
522 gold / min
15
2 placed · 3 cleared
189
6.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVytka02#EUNE
Sion · Top
4 / 11 / 3
33.3% KP
22,753
24.8% share
10,512g
197 CS · 7.1/m
petrzalsky princ#zeen
Sylas · Jungle
10 / 5 / 7
81% KP
29,654
32.3% share
14,452g
189 CS · 6.8/m
mentaIIy iII#sad
Ahri · Mid
4 / 6 / 7
52.4% KP
21,570
23.5% share
10,890g
205 CS · 7.4/m
420TftPlayer#EUNE
Tristana · ADC
1 / 8 / 4
23.8% KP
10,714
11.7% share
10,639g
204 CS · 7.4/m
Destinyarriv3s#EUNE
Pyke · Support
2 / 8 / 5
33.3% KP
7,065
7.7% share
7,270g
28 CS · 1/m
Red side
VictoryKierujęBronzy#EUNE
Darius · Top
9 / 6 / 3
31.6% KP
34,350
24.8% share
12,369g
197 CS · 7.1/m
Koreaniec#JDD
Hecarim · Jungle
5 / 4 / 8
34.2% KP
14,632
10.6% share
13,091g
237 CS · 8.6/m
Iqushi#2201
Katarina · Mid
12 / 6 / 6
47.4% KP
41,124
29.7% share
14,137g
224 CS · 8.1/m
Kaukas#EUNE
Karthus · ADC
12 / 2 / 12
63.2% KP
40,007
28.9% share
15,971g
248 CS · 9/m
Leon#6387
Rell · Support
0 / 3 / 24
63.2% KP
8,307
6% share
8,722g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
