Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 106 days ago
14 / 4 / 8
K / D / A
59.5%
Kill participation
969.4
Damage / min
13,417g
541 gold / min
26
2 placed · 1 cleared
168
6.8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkacmin99#EUNE
Gwen · Top
1 / 6 / 2
18.8% KP
14,828
22.3% share
8,126g
164 CS · 6.6/m
L9 RATANAEL#JUNG1
Bel'Veth · Jungle
3 / 6 / 5
50% KP
10,899
16.4% share
10,685g
206 CS · 8.3/m
MARSEILLE CRAVER#loric
Ekko · Mid
8 / 4 / 1
56.3% KP
16,214
24.4% share
13,206g
229 CS · 9.2/m
MILICKE8#EUNE
Draven · ADC
3 / 8 / 4
43.8% KP
16,167
24.3% share
9,458g
156 CS · 6.3/m
NAH I WILL WIN#Dimi
Nautilus · Support
1 / 13 / 7
50% KP
8,308
12.5% share
7,049g
26 CS · 1/m
Red side
VictoryVytka02#EUNE
Sion · Top
2 / 2 / 15
45.9% KP
20,664
20.4% share
9,497g
187 CS · 7.5/m
petrzalsky princ#zeen
Locke · Jungle
14 / 4 / 8
59.5% KP
24,040
23.7% share
13,417g
168 CS · 6.8/m
Σavvano#RAW
Zoe · Mid
2 / 4 / 6
21.6% KP
9,962
9.8% share
8,328g
190 CS · 7.7/m
Hepha#2112
Ezreal · ADC
18 / 1 / 10
75.7% KP
40,545
39.9% share
15,194g
221 CS · 8.9/m
OLD TECHNOLOGY#CRANK
Rell · Support
1 / 5 / 26
73% KP
6,311
6.2% share
7,474g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
