Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 105 days ago
19 / 1 / 2
K / D / A
80.8%
Kill participation
1,059.1
Damage / min
20,634g
661.7 gold / min
34
2 placed · 9 cleared
275
8.8 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwiatrowka#pati
Shen · Top
4 / 8 / 8
57.1% KP
25,455
28.6% share
12,230g
255 CS · 8.2/m
Gracie Abrams#77777
Jarvan IV · Jungle
4 / 4 / 13
81% KP
12,749
14.3% share
12,387g
197 CS · 6.3/m
J0HN KIRIAK0U#humus
Qiyana · Mid
4 / 2 / 7
52.4% KP
17,704
19.9% share
12,509g
257 CS · 8.2/m
Keny ツ#CPN
Katarina · ADC
4 / 6 / 4
38.1% KP
14,694
16.5% share
13,132g
245 CS · 7.9/m
i love nigeria#AHAa
Vel'Koz · Support
5 / 6 / 8
61.9% KP
18,324
20.6% share
9,467g
43 CS · 1.4/m
Red side
Victoryadulda#EUNE
Irelia · Top
2 / 8 / 6
30.8% KP
17,621
17.1% share
11,662g
231 CS · 7.4/m
petrzalsky princ#zeen
Viego · Jungle
19 / 1 / 2
80.8% KP
33,026
32% share
20,634g
275 CS · 8.8/m
EUNE SUBHUMANS#LDW1k
Malphite · Mid
4 / 5 / 9
50% KP
25,869
25.1% share
12,879g
227 CS · 7.3/m
toy soldier#sld33
Ziggs · ADC
1 / 4 / 6
26.9% KP
19,164
18.6% share
13,673g
296 CS · 9.5/m
Mileena#bimbo
Karma · Support
0 / 3 / 18
69.2% KP
7,498
7.3% share
9,389g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
