Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 105 days ago
7 / 3 / 1
K / D / A
72.7%
Kill participation
342.4
Damage / min
11,786g
426.3 gold / min
17
2 placed · 1 cleared
210
7.6 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYouPromised#LIES
Zed · Top
4 / 5 / 2
30% KP
16,973
24% share
12,313g
200 CS · 7.2/m
Demon Hours#MNSTR
Nocturne · Jungle
6 / 1 / 4
50% KP
10,341
14.6% share
13,059g
242 CS · 8.8/m
Kekseres#zxqwp
Katarina · Mid
6 / 2 / 2
40% KP
15,767
22.3% share
14,817g
312 CS · 11.3/m
Swiss Banklord#0420
Vladimir · ADC
3 / 1 / 2
25% KP
17,601
24.8% share
12,353g
247 CS · 8.9/m
KarmaIsByMySide#Karma
Morgana · Support
1 / 2 / 6
35% KP
10,170
14.4% share
7,710g
17 CS · 0.6/m
Red side
DefeatWh1TE BOY2026#SWAG
Malphite · Top
2 / 2 / 3
45.5% KP
10,584
19.2% share
9,943g
230 CS · 8.3/m
petrzalsky princ#zeen
Locke · Jungle
7 / 3 / 1
72.7% KP
9,468
17.1% share
11,786g
210 CS · 7.6/m
osetikaplare#EUNE
Vel'Koz · Mid
1 / 9 / 1
18.2% KP
18,082
32.7% share
8,868g
199 CS · 7.2/m
PKris#EUNE
Lucian · ADC
1 / 4 / 1
18.2% KP
14,112
25.6% share
10,046g
198 CS · 7.2/m
rerank1#who
Thresh · Support
0 / 2 / 3
27.3% KP
2,973
5.4% share
5,763g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
