Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 105 days ago
12 / 5 / 10
K / D / A
61.1%
Kill participation
1,063.5
Damage / min
19,027g
556.3 gold / min
26
2 placed · 5 cleared
273
8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory다이애나 사랑#174
Riven · Top
16 / 8 / 7
63.9% KP
41,674
32.8% share
19,463g
237 CS · 6.9/m
GórnikWałbrzych#kibic
Volibear · Jungle
11 / 5 / 12
63.9% KP
38,027
29.9% share
18,265g
268 CS · 7.8/m
helIo kolofou#whoam
Qiyana · Mid
5 / 11 / 4
25% KP
23,672
18.6% share
12,350g
187 CS · 5.5/m
green user76#11111
Draven · ADC
2 / 3 / 5
19.4% KP
15,139
11.9% share
15,700g
285 CS · 8.3/m
ig alexdolecki#VLF
Mel · Support
2 / 9 / 5
19.4% KP
8,590
6.8% share
9,047g
46 CS · 1.3/m
Red side
Defeatpetok666#EUNE1
Teemo · Top
3 / 10 / 6
25% KP
21,099
15.9% share
11,506g
208 CS · 6.1/m
petrzalsky princ#zeen
Talon · Jungle
12 / 5 / 10
61.1% KP
36,372
27.5% share
19,027g
273 CS · 8/m
Marianeu#2137
Viktor · Mid
14 / 4 / 13
75% KP
47,761
36.1% share
15,785g
263 CS · 7.7/m
Peter Parker#4526
Lux · ADC
4 / 6 / 5
25% KP
15,416
11.6% share
14,340g
275 CS · 8/m
Walking Dragon#EUNE
Karma · Support
3 / 11 / 14
47.2% KP
11,683
8.8% share
10,205g
48 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
