Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 105 days ago
4 / 4 / 15
K / D / A
61.3%
Kill participation
808.2
Damage / min
15,374g
511.6 gold / min
25
2 placed · 5 cleared
237
7.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySkibidi Jayce#Zuko
Jayce · Top
12 / 5 / 8
64.5% KP
35,046
27.7% share
16,757g
255 CS · 8.5/m
petrzalsky princ#zeen
Sylas · Jungle
4 / 4 / 15
61.3% KP
24,285
19.2% share
15,374g
237 CS · 7.9/m
kocham kotki#purr
Katarina · Mid
3 / 8 / 5
25.8% KP
13,131
10.4% share
10,629g
220 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 6 / 8
51.6% KP
26,790
21.2% share
14,546g
246 CS · 8.2/m
Terry McBerry#FMF
Senna · Support
4 / 4 / 17
67.7% KP
27,203
21.5% share
10,627g
28 CS · 0.9/m
Red side
Defeatvampire heart#ゼロから
Irelia · Top
7 / 9 / 5
44.4% KP
22,270
21.3% share
11,536g
184 CS · 6.1/m
PTA Viego#slopp
Gragas · Jungle
7 / 6 / 6
48.1% KP
20,513
19.6% share
12,438g
185 CS · 6.2/m
holyy#zxcv
Yasuo · Mid
5 / 5 / 8
48.1% KP
21,003
20.1% share
11,363g
222 CS · 7.4/m
DaxenGunslinger#EUNE
Vladimir · ADC
7 / 5 / 6
48.1% KP
34,488
33% share
15,051g
249 CS · 8.3/m
dj0lee#4776
Rakan · Support
1 / 6 / 15
59.3% KP
6,353
6.1% share
8,950g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
