Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 104 days ago
12 / 4 / 2
K / D / A
53.8%
Kill participation
969.8
Damage / min
15,929g
560.6 gold / min
19
3 placed · 3 cleared
274
9.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatgNeMiles#EUNE
Aatrox · Top
3 / 2 / 4
58.3% KP
19,365
27.1% share
10,599g
222 CS · 7.8/m
Reyst1#EUNE
Sylas · Jungle
4 / 5 / 4
66.7% KP
18,302
25.7% share
12,169g
198 CS · 7/m
REFORMED I SWEAR#666
Kassadin · Mid
1 / 9 / 4
41.7% KP
8,659
12.1% share
10,500g
191 CS · 6.7/m
Šuga Dada#EUNE
Smolder · ADC
2 / 5 / 1
25% KP
15,510
21.7% share
11,838g
250 CS · 8.8/m
Mave#00088
Senna · Support
2 / 5 / 5
58.3% KP
9,496
13.3% share
8,346g
45 CS · 1.6/m
Red side
VictoryKuliś505#CHAD
Camille · Top
1 / 4 / 5
23.1% KP
10,014
9.1% share
8,376g
132 CS · 4.6/m
petrzalsky princ#zeen
Kayn · Jungle
12 / 4 / 2
53.8% KP
27,558
25.1% share
15,929g
274 CS · 9.6/m
Electric Dong#EUNE
Anivia · Mid
4 / 1 / 7
42.3% KP
27,038
24.6% share
11,997g
246 CS · 8.7/m
Treser Małp#SIUU
Seraphine · ADC
6 / 1 / 9
57.7% KP
17,927
16.3% share
13,178g
221 CS · 7.8/m
kihanytbanan#petra
Lux · Support
3 / 2 / 17
76.9% KP
27,308
24.9% share
10,460g
53 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
