Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 104 days ago
18 / 3 / 6
K / D / A
68.6%
Kill participation
1,539.4
Damage / min
21,466g
594.1 gold / min
27
1 placed · 3 cleared
309
8.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJD Arturek#gasze
Camille · Top
11 / 4 / 7
51.4% KP
45,716
25.8% share
17,099g
292 CS · 8.1/m
petrzalsky princ#zeen
Kayn · Jungle
18 / 3 / 6
68.6% KP
55,624
31.4% share
21,466g
309 CS · 8.6/m
Moni Lux#EUNE
Lux · Mid
1 / 10 / 11
34.3% KP
23,182
13.1% share
11,729g
236 CS · 6.5/m
Yonne Ahonen#11111
Vel'Koz · ADC
4 / 8 / 13
48.6% KP
41,333
23.3% share
15,345g
270 CS · 7.5/m
pedqu#pdd
Lulu · Support
1 / 7 / 25
74.3% KP
11,226
6.3% share
11,290g
43 CS · 1.2/m
Red side
DefeatMagikarpi#EUNE
Renekton · Top
0 / 7 / 5
15.6% KP
17,296
12.9% share
12,458g
271 CS · 7.5/m
Hepha#2112
Wukong · Jungle
10 / 5 / 12
68.8% KP
30,780
23% share
17,648g
263 CS · 7.3/m
Frederick II#EUNE
Kassadin · Mid
15 / 8 / 6
65.6% KP
43,456
32.5% share
17,041g
258 CS · 7.1/m
nao jinguji#flow
Ezreal · ADC
5 / 8 / 6
34.4% KP
30,119
22.5% share
15,755g
300 CS · 8.3/m
NiKo Kovac#GOAT
Bard · Support
2 / 7 / 9
34.4% KP
12,201
9.1% share
9,425g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
