Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 103 days ago
18 / 6 / 5
K / D / A
74.2%
Kill participation
1,024.5
Damage / min
18,968g
579.5 gold / min
23
2 placed · 2 cleared
240
7.3 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory다이애나 사랑#174
Riven · Top
1 / 6 / 8
25% KP
12,954
10.9% share
11,363g
203 CS · 6.2/m
PEGGING KAYN#SHREX
Kayn · Jungle
3 / 4 / 8
30.6% KP
17,907
15% share
12,937g
232 CS · 7.1/m
n0tWH1TEn0tR1GHT#00000
Locke · Mid
7 / 8 / 11
50% KP
24,300
20.4% share
12,074g
153 CS · 4.7/m
0111mgwa#peace
Draven · ADC
24 / 5 / 5
80.6% KP
53,218
44.7% share
24,889g
267 CS · 8.2/m
PASTILA DE AVORT#DOXXZ
Blitzcrank · Support
1 / 8 / 24
69.4% KP
10,668
9% share
10,395g
13 CS · 0.4/m
Red side
DefeatSebastian#bebko
Gnar · Top
3 / 8 / 9
38.7% KP
20,368
17% share
11,808g
199 CS · 6.1/m
petrzalsky princ#zeen
Sylas · Jungle
18 / 6 / 5
74.2% KP
33,535
28.1% share
18,968g
240 CS · 7.3/m
I I#333
Naafiri · Mid
7 / 5 / 13
64.5% KP
37,028
31% share
12,632g
208 CS · 6.4/m
Fifi#east
Senna · ADC
1 / 12 / 15
51.6% KP
14,148
11.8% share
11,632g
127 CS · 3.9/m
Wieszczka#EUNE
Xerath · Support
2 / 5 / 14
51.6% KP
14,451
12.1% share
8,918g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
