Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 103 days ago
24 / 9 / 8
K / D / A
62.7%
Kill participation
1,044.9
Damage / min
20,297g
567.7 gold / min
23
1 placed · 2 cleared
242
6.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTrushkov#atg
Kayle · Top
12 / 7 / 14
51% KP
37,689
25.3% share
17,721g
291 CS · 8.1/m
petrzalsky princ#zeen
Locke · Jungle
24 / 9 / 8
62.7% KP
37,356
25.1% share
20,297g
242 CS · 6.8/m
Bartek Piguła #EUNE
Hwei · Mid
5 / 7 / 23
54.9% KP
29,284
19.7% share
14,109g
248 CS · 6.9/m
Burby01#Carry
Zeri · ADC
10 / 6 / 19
56.9% KP
39,384
26.4% share
19,994g
300 CS · 8.4/m
Melkerpelk#EUNE
Karma · Support
0 / 9 / 24
47.1% KP
5,221
3.5% share
9,620g
31 CS · 0.9/m
Red side
VictoryAIkoholika#BEER
Gangplank · Top
3 / 13 / 11
36.8% KP
23,318
16.8% share
14,937g
254 CS · 7.1/m
Mistrzu1355#EUNE
Nocturne · Jungle
2 / 10 / 10
31.6% KP
14,782
10.6% share
12,983g
220 CS · 6.2/m
I I#333
Qiyana · Mid
15 / 6 / 6
55.3% KP
38,156
27.5% share
18,147g
279 CS · 7.8/m
x842#死んだ
Kalista · ADC
15 / 10 / 7
57.9% KP
36,592
26.3% share
23,169g
334 CS · 9.3/m
indorianek #EUNE
Sylas · Support
3 / 12 / 12
39.5% KP
26,090
18.8% share
10,743g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
