Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 103 days ago
10 / 7 / 7
K / D / A
43.6%
Kill participation
899.7
Damage / min
18,622g
505.8 gold / min
18
1 placed · 2 cleared
292
7.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZikade#EUNE
Olaf · Top
13 / 2 / 10
59% KP
33,720
20.9% share
18,334g
266 CS · 7.2/m
petrzalsky princ#zeen
Talon · Jungle
10 / 7 / 7
43.6% KP
33,124
20.6% share
18,622g
292 CS · 7.9/m
ΜηχανακιΤζορνταν#ΜΕΝΙΟ
Ahri · Mid
8 / 6 / 9
43.6% KP
33,957
21.1% share
15,853g
255 CS · 6.9/m
Specialist#404
Ezreal · ADC
5 / 10 / 13
46.2% KP
50,291
31.2% share
16,408g
259 CS · 7/m
GermanSpy#Johns
Janna · Support
3 / 7 / 16
48.7% KP
10,023
6.2% share
10,803g
44 CS · 1.2/m
Red side
DefeatIsMyWorldV2#EUNE
Gangplank · Top
5 / 11 / 4
28.1% KP
32,989
23.7% share
13,972g
265 CS · 7.2/m
ToMo#2222
Sylas · Jungle
13 / 6 / 6
59.4% KP
25,937
18.6% share
17,390g
228 CS · 6.2/m
Llewelyn Moss#IIIII
Qiyana · Mid
3 / 8 / 8
34.4% KP
29,563
21.2% share
12,472g
245 CS · 6.7/m
GASZE SOBIE#KASSA
Viktor · ADC
9 / 9 / 13
68.8% KP
39,536
28.4% share
17,268g
277 CS · 7.5/m
anger issues#csx
Leona · Support
2 / 5 / 20
68.8% KP
11,102
8% share
11,548g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
