Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 102 days ago
18 / 3 / 9
K / D / A
58.7%
Kill participation
1,665.3
Damage / min
17,535g
737.3 gold / min
16
2 placed · 3 cleared
229
9.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNF MOT#7713
Kled · Top
2 / 8 / 7
40.9% KP
27,322
24.1% share
7,874g
144 CS · 6.1/m
click forward#Exile
Aatrox · Jungle
6 / 10 / 8
63.6% KP
32,759
28.8% share
10,184g
113 CS · 4.8/m
JD Arturek#gasze
Veigar · Mid
9 / 6 / 4
59.1% KP
24,828
21.9% share
10,617g
149 CS · 6.3/m
indorianek #EUNE
Seraphine · ADC
3 / 10 / 6
40.9% KP
14,472
12.7% share
9,233g
156 CS · 6.6/m
julian#tbmns
Sona · Support
2 / 12 / 13
68.2% KP
14,218
12.5% share
7,054g
13 CS · 0.5/m
Red side
VictoryVytka02#EUNE
Sion · Top
2 / 7 / 12
30.4% KP
37,398
24.8% share
9,465g
168 CS · 7.1/m
petrzalsky princ#zeen
Sylas · Jungle
18 / 3 / 9
58.7% KP
39,607
26.3% share
17,535g
229 CS · 9.6/m
TTV nzcerlol#JINX
Jayce · Mid
10 / 4 / 6
34.8% KP
25,787
17.1% share
13,058g
225 CS · 9.5/m
JoshuaBlahyi#4765
Pantheon · ADC
11 / 6 / 7
39.1% KP
33,621
22.3% share
13,917g
199 CS · 8.4/m
Rögan#EUNE
Pyke · Support
5 / 3 / 17
47.8% KP
14,324
9.5% share
8,449g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
