Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 102 days ago
9 / 7 / 3
K / D / A
63.2%
Kill participation
746.7
Damage / min
14,722g
540.9 gold / min
15
1 placed · 4 cleared
206
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBroke Pirate#BPT
Gwen · Top
2 / 3 / 3
26.3% KP
9,191
13.1% share
9,029g
203 CS · 7.5/m
petrzalsky princ#zeen
Locke · Jungle
9 / 7 / 3
63.2% KP
20,324
28.9% share
14,722g
206 CS · 7.6/m
Frank Gallagher#HOG1
Taliyah · Mid
4 / 8 / 2
31.6% KP
19,157
27.3% share
10,752g
232 CS · 8.5/m
ur hot step bro #EUNE
Fiora · ADC
3 / 11 / 4
36.8% KP
13,726
19.5% share
9,751g
173 CS · 6.4/m
OTPYasuo55#EUNE
Janna · Support
1 / 5 / 11
63.2% KP
7,847
11.2% share
7,741g
29 CS · 1.1/m
Red side
VictoryXylox#0420
Aatrox · Top
4 / 2 / 3
20.6% KP
14,941
14% share
10,603g
208 CS · 7.6/m
p100 cwеl#dbd
Qiyana · Jungle
15 / 5 / 5
58.8% KP
26,643
25% share
16,719g
209 CS · 7.7/m
Dreamma#EUNE
Aurora · Mid
5 / 0 / 9
41.2% KP
18,623
17.4% share
12,802g
231 CS · 8.5/m
APHELIKING#6666
Caitlyn · ADC
8 / 7 / 12
58.8% KP
26,951
25.2% share
14,950g
206 CS · 7.6/m
SANAH#DRILL
Brand · Support
2 / 5 / 19
61.8% KP
19,626
18.4% share
9,785g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
