Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 100 days ago
16 / 3 / 9
K / D / A
59.5%
Kill participation
1,402.3
Damage / min
17,272g
587.8 gold / min
16
1 placed · 1 cleared
264
9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvampire heart#ゼロから
Irelia · Top
3 / 14 / 5
34.8% KP
17,444
15.1% share
9,906g
185 CS · 6.3/m
Łűńåćy őƒ ÂÐÇ#ZERO
Locke · Jungle
8 / 5 / 8
69.6% KP
18,825
16.3% share
15,066g
195 CS · 6.6/m
W I Z Z#1510
Illaoi · Mid
4 / 8 / 2
26.1% KP
34,798
30.1% share
12,447g
255 CS · 8.7/m
nao jinguji#flow
Zeri · ADC
4 / 6 / 7
47.8% KP
26,385
22.9% share
14,445g
264 CS · 9/m
SANAH#DRILL
Brand · Support
4 / 9 / 8
52.2% KP
17,977
15.6% share
8,772g
23 CS · 0.8/m
Red side
VictoryNEON XXL#sta1
Camille · Top
15 / 7 / 6
50% KP
33,508
24.1% share
16,233g
248 CS · 8.4/m
petrzalsky princ#zeen
Naafiri · Jungle
16 / 3 / 9
59.5% KP
41,204
29.6% share
17,272g
264 CS · 9/m
pushpulllegs#outer
Galio · Mid
3 / 6 / 18
50% KP
25,040
18% share
11,464g
200 CS · 6.8/m
Tahm Goodman#Saul
Tahm Kench · ADC
6 / 4 / 10
38.1% KP
27,318
19.6% share
11,856g
180 CS · 6.1/m
GNS#MNC
Janna · Support
2 / 3 / 26
66.7% KP
12,251
8.8% share
9,288g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
