Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 94 days ago
5 / 6 / 4
K / D / A
34.6%
Kill participation
580.3
Damage / min
12,142g
401.8 gold / min
19
8 placed · 2 cleared
275
9.1 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlacKThundeR12#EUNE
Naafiri · Top
15 / 3 / 11
56.5% KP
41,028
28.8% share
16,341g
242 CS · 8/m
Brabolz12#1111
Nidalee · Jungle
7 / 5 / 18
54.3% KP
26,465
18.6% share
14,604g
192 CS · 6.4/m
roskurviator#NieO
Varus · Mid
10 / 2 / 9
41.3% KP
25,440
17.9% share
14,976g
249 CS · 8.2/m
A1M#EUNE
Corki · ADC
14 / 10 / 9
50% KP
40,388
28.4% share
18,434g
225 CS · 7.4/m
Katulu#EUNE
Karma · Support
0 / 6 / 37
80.4% KP
8,984
6.3% share
10,295g
37 CS · 1.2/m
Red side
DefeatUPO Shen#EUNE
Shen · Top
1 / 9 / 9
38.5% KP
12,516
11.1% share
8,723g
159 CS · 5.3/m
YES PLEASE OK#EUNE
Rengar · Jungle
7 / 11 / 6
50% KP
31,790
28.1% share
13,909g
226 CS · 7.5/m
petrzalsky princ#zeen
Syndra · Mid
5 / 6 / 4
34.6% KP
17,536
15.5% share
12,142g
275 CS · 9.1/m
wine#ワイン
Ezreal · ADC
10 / 12 / 6
61.5% KP
37,953
33.5% share
17,230g
212 CS · 7/m
Cosmin#77777
Seraphine · Support
3 / 8 / 15
69.2% KP
13,436
11.9% share
9,703g
55 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
