Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 94 days ago
23 / 3 / 5
K / D / A
77.8%
Kill participation
1,967
Damage / min
23,583g
694.3 gold / min
32
2 placed · 2 cleared
299
8.8 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSobczu#EUNE
Pantheon · Top
14 / 10 / 10
58.5% KP
40,082
29% share
13,285g
176 CS · 5.2/m
Master Rottec#K89
Nunu & Willump · Jungle
11 / 3 / 16
65.9% KP
28,864
20.9% share
16,060g
233 CS · 6.9/m
BYLB Eternal#EUNE
Anivia · Mid
8 / 7 / 12
48.8% KP
39,065
28.3% share
13,926g
206 CS · 6.1/m
Cosmin#77777
Kai'Sa · ADC
5 / 9 / 6
26.8% KP
21,470
15.5% share
14,301g
238 CS · 7/m
Parents Diff#GGEZ
Lulu · Support
3 / 7 / 20
56.1% KP
8,629
6.2% share
10,696g
35 CS · 1/m
Red side
VictoryXTRM#4155
Sett · Top
1 / 13 / 5
16.7% KP
16,110
9.5% share
10,442g
201 CS · 5.9/m
petrzalsky princ#zeen
Sylas · Jungle
23 / 3 / 5
77.8% KP
66,811
39.3% share
23,583g
299 CS · 8.8/m
Wanteck#EUNE
Riven · Mid
1 / 8 / 13
38.9% KP
19,314
11.4% share
12,428g
220 CS · 6.5/m
YES PLEASE OK#EUNE
Draven · ADC
8 / 9 / 7
41.7% KP
31,371
18.5% share
18,021g
303 CS · 8.9/m
Katulu#EUNE
Vel'Koz · Support
3 / 8 / 20
63.9% KP
36,233
21.3% share
10,691g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
