Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 92 days ago
21 / 3 / 5
K / D / A
61.9%
Kill participation
1,395
Damage / min
17,144g
665.4 gold / min
19
2 placed · 5 cleared
229
8.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfill only#chall
Singed · Top
7 / 9 / 11
62.1% KP
31,853
32.4% share
10,689g
163 CS · 6.3/m
Grby#EUNE
Sejuani · Jungle
1 / 7 / 11
41.4% KP
9,990
10.2% share
8,614g
134 CS · 5.2/m
HemoGoblin#FEET
Briar · Mid
4 / 10 / 7
37.9% KP
17,832
18.1% share
10,077g
175 CS · 6.8/m
Twtv Katayama#4444
Katarina · ADC
16 / 6 / 6
75.9% KP
30,954
31.5% share
14,780g
166 CS · 6.4/m
HookingTutorial#EUNE
Leona · Support
1 / 10 / 13
48.3% KP
7,661
7.8% share
7,605g
37 CS · 1.4/m
Red side
VictoryMadison Beer#EKKO
Sett · Top
5 / 7 / 11
38.1% KP
22,556
17.9% share
11,989g
211 CS · 8.2/m
petrzalsky princ#zeen
Viego · Jungle
21 / 3 / 5
61.9% KP
35,945
28.6% share
17,144g
229 CS · 8.9/m
Bowling enjoyer#NUNI
Nunu & Willump · Mid
3 / 8 / 26
69% KP
25,266
20.1% share
9,553g
131 CS · 5.1/m
WanHeda#CROWN
Cassiopeia · ADC
8 / 5 / 13
50% KP
23,611
18.8% share
11,498g
166 CS · 6.4/m
Askarek#EUNE
Sylas · Support
5 / 6 / 22
64.3% KP
18,484
14.7% share
9,897g
47 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
