Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 92 days ago
20 / 5 / 6
K / D / A
61.9%
Kill participation
1,150.2
Damage / min
19,274g
637.9 gold / min
21
2 placed · 4 cleared
254
8.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWall hop#RIVEN
Ambessa · Top
7 / 2 / 11
42.9% KP
24,490
18.7% share
14,840g
251 CS · 8.3/m
petrzalsky princ#zeen
Locke · Jungle
20 / 5 / 6
61.9% KP
34,755
26.6% share
19,274g
254 CS · 8.4/m
shes perfect#zzzzz
Kassadin · Mid
7 / 6 / 12
45.2% KP
23,587
18% share
14,055g
201 CS · 6.7/m
pavlik1221#EUNE
Jhin · ADC
3 / 5 / 22
59.5% KP
26,575
20.3% share
13,857g
211 CS · 7/m
Ruffles#ruffu
Poppy · Support
5 / 6 / 22
64.3% KP
21,461
16.4% share
11,003g
40 CS · 1.3/m
Red side
DefeatDJFrytek#EUNE
Riven · Top
3 / 8 / 7
41.7% KP
11,633
10.4% share
10,557g
199 CS · 6.6/m
WashedChallanger#IHFN
Sylas · Jungle
4 / 7 / 7
45.8% KP
18,984
16.9% share
13,071g
202 CS · 6.7/m
rox1k#1802
Katarina · Mid
5 / 10 / 1
25% KP
21,346
19% share
10,968g
212 CS · 7/m
el primo#1312
Corki · ADC
8 / 10 / 7
62.5% KP
37,565
33.5% share
14,010g
205 CS · 6.8/m
Askarek#EUNE
Pantheon · Support
4 / 7 / 14
75% KP
22,646
20.2% share
10,536g
55 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
