Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 92 days ago
27 / 5 / 9
K / D / A
63.2%
Kill participation
1,543.2
Damage / min
27,160g
685.9 gold / min
34
2 placed · 8 cleared
330
8.3 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDJFrytek#EUNE
Riven · Top
10 / 7 / 11
36.8% KP
40,133
21.8% share
21,266g
314 CS · 7.9/m
petrzalsky princ#zeen
Kayn · Jungle
27 / 5 / 9
63.2% KP
61,112
33.2% share
27,160g
330 CS · 8.3/m
story in 8 parts#15frl
Garen · Mid
7 / 9 / 6
22.8% KP
25,485
13.9% share
17,012g
317 CS · 8/m
Limitless#种族主义的
Lux · ADC
7 / 7 / 21
49.1% KP
38,513
20.9% share
18,207g
274 CS · 6.9/m
Swords#Kur
Seraphine · Support
6 / 12 / 30
63.2% KP
18,681
10.2% share
14,524g
50 CS · 1.3/m
Red side
Defeatwooback#000
Camille · Top
6 / 12 / 6
30% KP
27,629
17.3% share
17,741g
308 CS · 7.8/m
wlfmx1#YTTV
Quinn · Jungle
14 / 13 / 5
47.5% KP
41,314
25.9% share
23,026g
307 CS · 7.8/m
JD julek#ego
Hwei · Mid
6 / 8 / 12
45% KP
47,089
29.6% share
16,374g
348 CS · 8.8/m
cryptic messiah#Mikke
Vayne · ADC
12 / 15 / 8
50% KP
33,413
21% share
20,406g
292 CS · 7.4/m
prtelja#EUNE
Thresh · Support
2 / 9 / 21
57.5% KP
9,885
6.2% share
12,341g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
