Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 92 days ago
1 / 1 / 0
K / D / A
33.3%
Kill participation
225.4
Damage / min
5,908g
375.1 gold / min
4
1 placed · 0 cleared
119
7.6 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLelek#NDR
Renekton · Top
0 / 4 / 1
33.3% KP
5,729
26.9% share
4,959g
121 CS · 7.7/m
petrzalsky princ#zeen
Locke · Jungle
1 / 1 / 0
33.3% KP
3,550
16.7% share
5,908g
119 CS · 7.6/m
Zardo#StR
Syndra · Mid
0 / 2 / 0
0% KP
3,535
16.6% share
5,591g
142 CS · 9/m
i love altgirls#rank1
Yunara · ADC
1 / 4 / 1
66.7% KP
6,248
29.4% share
6,154g
124 CS · 7.9/m
Eclipsε ν2#GRE
Leona · Support
1 / 2 / 0
33.3% KP
2,223
10.4% share
3,979g
38 CS · 2.4/m
Red side
VictoryNEON XXL#sta1
Jax · Top
4 / 1 / 0
30.8% KP
11,795
33.9% share
7,526g
140 CS · 8.9/m
operem ti#mamu
Hecarim · Jungle
3 / 0 / 1
30.8% KP
4,286
12.3% share
6,740g
142 CS · 9/m
PR1ZE#OpatL
Galio · Mid
2 / 0 / 1
23.1% KP
5,017
14.4% share
6,423g
154 CS · 9.8/m
Motýlek Milík#Baldy
Jinx · ADC
4 / 2 / 2
46.2% KP
9,047
26% share
6,745g
130 CS · 8.3/m
MasterMindX#EUNE
Thresh · Support
0 / 0 / 7
53.8% KP
4,665
13.4% share
4,486g
30 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
