Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 91 days ago
4 / 7 / 15
K / D / A
39.6%
Kill participation
763.4
Damage / min
15,194g
462.8 gold / min
28
2 placed · 6 cleared
236
7.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzuko#nic
Teemo · Top
9 / 5 / 9
37.5% KP
43,904
27% share
16,507g
269 CS · 8.2/m
petrzalsky princ#zeen
Wukong · Jungle
4 / 7 / 15
39.6% KP
25,064
15.4% share
15,194g
236 CS · 7.2/m
Madoka Kaname#GRIEF
Locke · Mid
11 / 7 / 8
39.6% KP
26,221
16.1% share
14,999g
211 CS · 6.4/m
snanvaa#HWEI
Swain · ADC
14 / 4 / 15
60.4% KP
49,882
30.7% share
18,918g
251 CS · 7.6/m
Motýlek Milík#Baldy
Pyke · Support
10 / 10 / 16
54.2% KP
17,386
10.7% share
12,695g
23 CS · 0.7/m
Red side
DefeatTHEMADSHEN#9999
Shen · Top
5 / 7 / 13
54.5% KP
26,903
18.5% share
10,834g
170 CS · 5.2/m
Jodwilys#EUNE
Hecarim · Jungle
5 / 10 / 13
54.5% KP
26,991
18.5% share
12,949g
225 CS · 6.9/m
Prcko#EUNE
Diana · Mid
15 / 10 / 5
60.6% KP
50,285
34.5% share
18,946g
254 CS · 7.7/m
The Champer#4577
Syndra · ADC
7 / 9 / 10
51.5% KP
29,067
20% share
14,248g
226 CS · 6.9/m
gentle cat dad#7979
Nami · Support
1 / 12 / 23
72.7% KP
12,445
8.5% share
9,156g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
