Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nilah
Defeat
Ranked Solo/Duo · 91 days ago
12 / 9 / 10
K / D / A
55%
Kill participation
1,039
Damage / min
23,194g
626.6 gold / min
30
12 placed · 0 cleared
369
10 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatxDabiiii#4595
Locke · Top
7 / 7 / 9
40% KP
29,688
20.1% share
14,379g
264 CS · 7.1/m
Kudasai#2545
Shaco · Jungle
14 / 10 / 11
62.5% KP
36,900
24.9% share
15,784g
187 CS · 5.1/m
Bartek Piguła #EUNE
Sylas · Mid
5 / 10 / 16
52.5% KP
27,959
18.9% share
13,210g
230 CS · 6.2/m
petrzalsky princ#zeen
Nilah · ADC
12 / 9 / 10
55% KP
38,459
26% share
23,194g
369 CS · 10/m
K i#asdf
Thresh · Support
2 / 9 / 25
67.5% KP
14,894
10.1% share
10,802g
18 CS · 0.5/m
Red side
VictoryIodaiul#EUNE
Fiora · Top
5 / 5 / 10
34.1% KP
30,537
19.2% share
17,283g
303 CS · 8.2/m
TeddyBearBeyond#13509
Viego · Jungle
9 / 9 / 10
43.2% KP
32,936
20.7% share
17,318g
267 CS · 7.2/m
operem ti#mamu
Pantheon · Mid
18 / 9 / 9
61.4% KP
41,204
25.8% share
17,279g
183 CS · 4.9/m
1111111111111I11#1111
Draven · ADC
9 / 11 / 10
43.2% KP
26,046
16.3% share
19,050g
267 CS · 7.2/m
AND NEW#Chall
Senna · Support
3 / 6 / 23
59.1% KP
28,694
18% share
14,917g
86 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
