Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 91 days ago
14 / 3 / 4
K / D / A
60%
Kill participation
669
Damage / min
18,267g
553.5 gold / min
39
1 placed · 7 cleared
275
8.3 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSisyphus#15975
Tryndamere · Top
4 / 7 / 4
26.7% KP
26,964
26.4% share
13,667g
279 CS · 8.5/m
petrzalsky princ#zeen
Sylas · Jungle
14 / 3 / 4
60% KP
22,077
21.6% share
18,267g
275 CS · 8.3/m
MARSEILLE CRAVER#loric
Ekko · Mid
7 / 2 / 7
46.7% KP
17,438
17.1% share
13,880g
273 CS · 8.3/m
TWTV mokrapjoka#123
Vel'Koz · ADC
5 / 10 / 5
33.3% KP
25,582
25.1% share
13,479g
251 CS · 7.6/m
x842#死んだ
Senna · Support
0 / 6 / 16
53.3% KP
9,955
9.8% share
10,443g
57 CS · 1.7/m
Red side
VictoryLatom#Aura
Fiora · Top
2 / 7 / 5
25% KP
19,862
17.4% share
13,391g
244 CS · 7.4/m
operem ti#mamu
Hecarim · Jungle
16 / 4 / 3
67.9% KP
33,445
29.3% share
19,064g
270 CS · 8.2/m
B Hopper#bunny
Kalista · Mid
4 / 8 / 9
46.4% KP
25,781
22.6% share
14,472g
300 CS · 9.1/m
Linned#LIN
Ziggs · ADC
3 / 5 / 8
39.3% KP
27,708
24.2% share
13,814g
292 CS · 8.8/m
autumn#ra1n
Nami · Support
3 / 7 / 14
60.7% KP
7,492
6.6% share
9,214g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
