Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 91 days ago
17 / 4 / 9
K / D / A
72.2%
Kill participation
1,388.7
Damage / min
19,707g
627.6 gold / min
15
1 placed · 2 cleared
247
7.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNecromartin#Necro
Gnar · Top
4 / 3 / 18
61.1% KP
26,387
21.4% share
16,623g
288 CS · 9.2/m
petrzalsky princ#zeen
Locke · Jungle
17 / 4 / 9
72.2% KP
43,605
35.4% share
19,707g
247 CS · 7.9/m
MARSEILLE CRAVER#loric
Ekko · Mid
11 / 4 / 6
47.2% KP
34,419
27.9% share
14,560g
243 CS · 7.7/m
Tonirel#00000
Jinx · ADC
4 / 5 / 8
33.3% KP
12,501
10.2% share
14,543g
285 CS · 9.1/m
Chuligán#DRIVE
Senna · Support
0 / 10 / 16
44.4% KP
6,247
5.1% share
8,765g
39 CS · 1.2/m
Red side
DefeatScarlet rot#EnD
Darius · Top
1 / 11 / 1
8% KP
7,949
7.7% share
10,885g
240 CS · 7.6/m
HYK HYUNKEL#994
Elise · Jungle
6 / 6 / 6
48% KP
24,047
23.4% share
13,356g
230 CS · 7.3/m
Moon#Blau
Vladimir · Mid
4 / 9 / 1
20% KP
26,879
26.2% share
12,110g
250 CS · 8/m
Vezuu#EU73
Kai'Sa · ADC
12 / 4 / 5
68% KP
34,306
33.4% share
18,780g
308 CS · 9.8/m
Petrichor#0023
Nautilus · Support
2 / 6 / 17
76% KP
9,513
9.3% share
9,915g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
