Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 91 days ago
8 / 4 / 4
K / D / A
46.2%
Kill participation
601.3
Damage / min
12,965g
528.5 gold / min
16
2 placed · 2 cleared
209
8.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBow Your Head#EUNE
Yone · Top
1 / 7 / 2
16.7% KP
15,509
22.3% share
8,413g
205 CS · 8.4/m
pushpulllegs#outer
Graves · Jungle
6 / 6 / 6
66.7% KP
11,707
16.8% share
10,609g
158 CS · 6.4/m
jumpscare julcia#6767
Lux · Mid
5 / 4 / 5
55.6% KP
19,262
27.7% share
10,763g
220 CS · 9/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 4 / 6
61.1% KP
15,040
21.6% share
10,925g
209 CS · 8.5/m
BoIek PoIívka#EUNE
Bard · Support
1 / 6 / 12
72.2% KP
8,135
11.7% share
6,987g
21 CS · 0.9/m
Red side
Victorycryptic messiah#Mikke
Ornn · Top
1 / 2 / 7
30.8% KP
13,884
19.4% share
9,482g
192 CS · 7.8/m
petrzalsky princ#zeen
Kayn · Jungle
8 / 4 / 4
46.2% KP
14,753
20.6% share
12,965g
209 CS · 8.5/m
Madoka Kaname#GRIEF
Viktor · Mid
5 / 5 / 5
38.5% KP
12,868
18% share
10,359g
196 CS · 8/m
sanjy#krek
Zeri · ADC
8 / 4 / 8
61.5% KP
20,316
28.4% share
15,721g
261 CS · 10.6/m
Latom#Aura
Nautilus · Support
4 / 3 / 10
53.8% KP
9,692
13.6% share
8,714g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
