Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 90 days ago
20 / 6 / 12
K / D / A
84.2%
Kill participation
1,481.8
Damage / min
23,025g
595.5 gold / min
30
2 placed · 1 cleared
276
7.1 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatboco#yap
Ambessa · Top
4 / 8 / 13
44.7% KP
46,316
22.7% share
15,301g
293 CS · 7.6/m
petrzalsky princ#zeen
Sylas · Jungle
20 / 6 / 12
84.2% KP
57,296
28.1% share
23,025g
276 CS · 7.1/m
JD julek#ego
Viktor · Mid
5 / 10 / 10
39.5% KP
40,162
19.7% share
16,449g
301 CS · 7.8/m
oLin#4824
Ezreal · ADC
8 / 7 / 12
52.6% KP
40,375
19.8% share
16,957g
280 CS · 7.2/m
ASMYSZ#0420
Zoe · Support
1 / 9 / 14
39.5% KP
19,660
9.6% share
9,763g
34 CS · 0.9/m
Red side
VictoryTRLI wノo Zeri#Bee
Volibear · Top
7 / 8 / 13
50% KP
41,670
22.8% share
17,240g
305 CS · 7.9/m
hussars meretrix#EUNE
Diana · Jungle
8 / 9 / 13
52.5% KP
40,781
22.3% share
16,358g
244 CS · 6.3/m
KOMM SUSSER TOD#focus
Akshan · Mid
12 / 6 / 10
55% KP
48,438
26.5% share
17,805g
240 CS · 6.2/m
LOW IQ SERVER XD#HAHA
Vayne · ADC
13 / 5 / 5
45% KP
48,312
26.4% share
22,133g
291 CS · 7.5/m
Daunt#EUNE
Soraka · Support
0 / 10 / 20
50% KP
3,750
2% share
10,538g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
