Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 90 days ago
14 / 6 / 4
K / D / A
69.2%
Kill participation
989.3
Damage / min
16,826g
603.1 gold / min
19
2 placed · 1 cleared
174
6.2 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhussars meretrix#EUNE
Ekko · Top
14 / 3 / 9
51.1% KP
41,404
30.1% share
15,556g
248 CS · 8.9/m
fill only#chall
Qiyana · Jungle
11 / 4 / 9
44.4% KP
32,793
23.9% share
15,575g
234 CS · 8.4/m
autumn#ra1n
Nasus · Mid
0 / 4 / 12
26.7% KP
8,455
6.2% share
8,745g
157 CS · 5.6/m
LOW IQ SERVER XD#HAHA
Vayne · ADC
17 / 7 / 4
46.7% KP
46,029
33.5% share
19,245g
235 CS · 8.4/m
LncL#Daisy
Lulu · Support
3 / 8 / 14
37.8% KP
8,751
6.4% share
8,484g
16 CS · 0.6/m
Red side
Defeatpushpulllegs#outer
Olaf · Top
1 / 11 / 10
42.3% KP
28,139
23% share
9,867g
213 CS · 7.6/m
petrzalsky princ#zeen
Viego · Jungle
14 / 6 / 4
69.2% KP
27,602
22.6% share
16,826g
174 CS · 6.2/m
B Hopper#bunny
Kalista · Mid
1 / 10 / 8
34.6% KP
28,571
23.3% share
10,485g
203 CS · 7.3/m
nao jinguji#flow
Syndra · ADC
8 / 10 / 3
42.3% KP
28,794
23.5% share
13,090g
244 CS · 8.7/m
Cleagibinhae#1294
Alistar · Support
2 / 8 / 19
80.8% KP
9,260
7.6% share
9,761g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
