Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 89 days ago
23 / 9 / 4
K / D / A
54%
Kill participation
1,432.6
Damage / min
24,118g
624.5 gold / min
21
1 placed · 3 cleared
235
6.1 CS / min
Objective control
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
12
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoxus guillotine#EUNE
Darius · Top
14 / 11 / 8
44% KP
34,780
19% share
18,249g
234 CS · 6.1/m
Reyst1#EUNE
Naafiri · Jungle
13 / 10 / 12
50% KP
37,794
20.7% share
18,641g
235 CS · 6.1/m
osetikaplare#EUNE
Ryze · Mid
6 / 9 / 24
60% KP
43,906
24% share
16,432g
271 CS · 7/m
LOW IQ SERVER XD#HAHA
Katarina · ADC
9 / 11 / 12
42% KP
38,605
21.1% share
19,543g
299 CS · 7.7/m
Ruffles#ruffu
Poppy · Support
8 / 9 / 23
62% KP
27,805
15.2% share
14,076g
60 CS · 1.6/m
Red side
VictoryEnRonin#EUNE
Fiora · Top
8 / 11 / 9
34% KP
35,174
18.3% share
17,360g
318 CS · 8.2/m
petrzalsky princ#zeen
Viego · Jungle
23 / 9 / 4
54% KP
55,321
28.8% share
24,118g
235 CS · 6.1/m
SommerLiebe#EUNE
Veigar · Mid
10 / 11 / 8
36% KP
39,403
20.5% share
18,693g
327 CS · 8.5/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 8 / 19
52% KP
48,965
25.5% share
19,299g
288 CS · 7.5/m
Frenkiee#EUNE
Nautilus · Support
2 / 11 / 22
48% KP
13,257
6.9% share
11,967g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
