Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 88 days ago
11 / 3 / 6
K / D / A
60.7%
Kill participation
698.9
Damage / min
16,303g
608.3 gold / min
16
1 placed · 3 cleared
256
9.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDhxly#02239
Jax · Top
0 / 7 / 4
25% KP
9,853
16.1% share
8,166g
168 CS · 6.3/m
난 정말 미쳐다#아쁘다
Ivern · Jungle
1 / 4 / 12
81.3% KP
5,662
9.2% share
9,697g
139 CS · 5.2/m
J0HN KIRIAK0U#humus
Qiyana · Mid
9 / 2 / 2
68.8% KP
20,283
33.1% share
12,216g
208 CS · 7.8/m
SUS MOVEMENT#xxx
Yasuo · ADC
4 / 5 / 6
62.5% KP
16,889
27.5% share
12,154g
248 CS · 9.3/m
TWTV nikzviar#nikzv
Blitzcrank · Support
2 / 10 / 8
62.5% KP
8,662
14.1% share
6,916g
13 CS · 0.5/m
Red side
VictoryKotCurll#5PIGS
Rakan · Top
5 / 0 / 14
67.9% KP
20,426
23.5% share
12,771g
238 CS · 8.9/m
petrzalsky princ#zeen
Viego · Jungle
11 / 3 / 6
60.7% KP
18,731
21.6% share
16,303g
256 CS · 9.6/m
Høÿhî#Hoyhi
Fizz · Mid
5 / 5 / 7
42.9% KP
17,966
20.7% share
10,043g
182 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 1 / 11
50% KP
20,954
24.1% share
13,683g
304 CS · 11.3/m
PapiCulo#H2002
Camille · Support
4 / 7 / 9
46.4% KP
8,839
10.2% share
8,341g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
