Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 88 days ago
10 / 1 / 3
K / D / A
41.9%
Kill participation
861.9
Damage / min
13,029g
564.8 gold / min
18
2 placed · 3 cleared
197
8.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatboco#yap
Volibear · Top
4 / 7 / 0
22.2% KP
9,444
16.8% share
9,105g
164 CS · 7.1/m
ALT GIRL LOVER#1586
Udyr · Jungle
4 / 5 / 4
44.4% KP
10,934
19.5% share
9,033g
173 CS · 7.5/m
The Sleepless#zzzz
Akshan · Mid
5 / 4 / 4
50% KP
16,934
30.2% share
8,760g
180 CS · 7.8/m
weeeles#6665
Nilah · ADC
3 / 8 / 2
27.8% KP
9,215
16.4% share
8,004g
147 CS · 6.4/m
Ruffles#ruffu
Poppy · Support
2 / 7 / 3
27.8% KP
9,593
17.1% share
5,947g
19 CS · 0.8/m
Red side
VictoryCaesar Zeppeli#Hamon
Kayle · Top
3 / 5 / 7
32.3% KP
6,347
8% share
8,621g
162 CS · 7/m
petrzalsky princ#zeen
Viego · Jungle
10 / 1 / 3
41.9% KP
19,881
25.1% share
13,029g
197 CS · 8.5/m
Jezus Chytrus#IHS
Locke · Mid
5 / 8 / 0
16.1% KP
10,859
13.7% share
9,014g
152 CS · 6.6/m
SvSavaTeraBugare#EUNE
Katarina · ADC
13 / 2 / 7
64.5% KP
35,615
44.9% share
13,745g
182 CS · 7.9/m
Lord Of UwU#sigma
Lulu · Support
0 / 2 / 18
58.1% KP
6,660
8.4% share
7,967g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
