Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kha'Zix
Victory
Ranked Solo/Duo · 87 days ago
16 / 3 / 9
K / D / A
67.6%
Kill participation
1,214.6
Damage / min
20,543g
618.8 gold / min
34
1 placed · 11 cleared
281
8.5 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGabriel Gypsy#KongG
Jayce · Top
10 / 8 / 4
37.8% KP
28,845
23.8% share
15,085g
220 CS · 6.6/m
petrzalsky princ#zeen
Kha'Zix · Jungle
16 / 3 / 9
67.6% KP
40,325
33.3% share
20,543g
281 CS · 8.5/m
Carthor#1209
Kassadin · Mid
7 / 5 / 8
40.5% KP
28,753
23.7% share
14,540g
244 CS · 7.3/m
Pressa on east#EUNE
Vayne · ADC
2 / 9 / 9
29.7% KP
16,894
13.9% share
13,283g
232 CS · 7/m
drgd#2711
Blitzcrank · Support
2 / 7 / 9
29.7% KP
6,374
5.3% share
8,721g
21 CS · 0.6/m
Red side
Defeat90s#999
Skarner · Top
7 / 10 / 8
46.9% KP
27,330
21.7% share
11,658g
199 CS · 6/m
Łűńåćy őƒ ÂÐÇ#ZERO
Taliyah · Jungle
9 / 8 / 5
43.8% KP
20,535
16.3% share
15,769g
266 CS · 8/m
Ulgarinet#EUNE
Smolder · Mid
6 / 4 / 5
34.4% KP
28,430
22.6% share
14,802g
277 CS · 8.3/m
Loung Huji#TSC
Syndra · ADC
9 / 6 / 12
65.6% KP
42,365
33.7% share
16,689g
275 CS · 8.3/m
TheMisto#KEKW
Soraka · Support
1 / 9 / 20
65.6% KP
7,202
5.7% share
9,187g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
