Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 87 days ago
14 / 4 / 4
K / D / A
66.7%
Kill participation
1,110.5
Damage / min
16,540g
697.4 gold / min
16
2 placed · 2 cleared
212
8.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySalee#SALE1
Trundle · Top
1 / 6 / 5
22.2% KP
16,300
19.6% share
9,334g
192 CS · 8.1/m
petrzalsky princ#zeen
Viego · Jungle
14 / 4 / 4
66.7% KP
26,338
31.7% share
16,540g
212 CS · 8.9/m
Θειος022#EUNE
Sylas · Mid
7 / 3 / 10
63% KP
16,839
20.3% share
10,621g
155 CS · 6.5/m
Loung Huji#TSC
Varus · ADC
2 / 10 / 9
40.7% KP
13,677
16.5% share
11,849g
186 CS · 7.8/m
Bomydahe#elise
Elise · Support
3 / 5 / 11
51.9% KP
9,815
11.8% share
7,454g
27 CS · 1.1/m
Red side
DefeatShadow Marker#EUNE
Aatrox · Top
4 / 4 / 1
17.9% KP
16,006
21.3% share
9,860g
220 CS · 9.3/m
operem ti#mamu
Hecarim · Jungle
2 / 7 / 8
35.7% KP
14,644
19.4% share
9,048g
161 CS · 6.8/m
The Sleepless#zzzz
Akshan · Mid
12 / 5 / 0
42.9% KP
20,886
27.7% share
11,652g
178 CS · 7.5/m
Shining Idol#sugar
Seraphine · ADC
8 / 5 / 8
57.1% KP
17,170
22.8% share
11,293g
171 CS · 7.2/m
feel like god#001
Rakan · Support
2 / 6 / 12
50% KP
6,605
8.8% share
6,624g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
