Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 87 days ago
2 / 3 / 20
K / D / A
71%
Kill participation
500.9
Damage / min
9,816g
367.9 gold / min
78
36 placed · 8 cleared
28
1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdamian barwiolek#brono
Ambessa · Top
3 / 4 / 1
23.5% KP
17,469
24.6% share
9,923g
209 CS · 7.8/m
Jodwilys#EUNE
Hecarim · Jungle
4 / 6 / 6
58.8% KP
10,797
15.2% share
10,528g
185 CS · 6.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
1 / 6 / 2
17.6% KP
9,428
13.3% share
9,230g
184 CS · 6.9/m
Loung Huji#TSC
Syndra · ADC
4 / 7 / 9
76.5% KP
24,892
35% share
14,398g
226 CS · 8.5/m
ReXxecution#BRUT
Pyke · Support
5 / 8 / 5
58.8% KP
8,498
12% share
8,964g
44 CS · 1.6/m
Red side
VictorySalee#SALE1
Urgot · Top
3 / 3 / 1
12.9% KP
10,591
13.9% share
10,738g
206 CS · 7.7/m
16 γραμμες#11111
Ekko · Jungle
16 / 3 / 5
67.7% KP
24,476
32.2% share
16,744g
243 CS · 9.1/m
PanDziąsło#Tea
Orianna · Mid
6 / 2 / 8
45.2% KP
16,711
22% share
12,269g
242 CS · 9.1/m
Report Yasuo χ9#EUNE
Yasuo · ADC
4 / 6 / 9
41.9% KP
10,856
14.3% share
11,765g
192 CS · 7.2/m
petrzalsky princ#zeen
Nautilus · Support
2 / 3 / 20
71% KP
13,365
17.6% share
9,816g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
