Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 87 days ago
18 / 6 / 8
K / D / A
78.8%
Kill participation
1,047.1
Damage / min
20,554g
609 gold / min
27
2 placed · 5 cleared
230
6.8 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMrPensiq#1550
Tryndamere · Top
6 / 9 / 5
33.3% KP
27,319
22.5% share
13,396g
269 CS · 8/m
petrzalsky princ#zeen
Locke · Jungle
18 / 6 / 8
78.8% KP
35,339
29.2% share
20,554g
230 CS · 6.8/m
The Sleepless#zzzz
Akshan · Mid
5 / 10 / 10
45.5% KP
29,448
24.3% share
13,392g
248 CS · 7.3/m
MARSEILLE CRAVER#loric
Ekko · ADC
4 / 4 / 9
39.4% KP
22,074
18.2% share
14,347g
296 CS · 8.8/m
Chuligán#DRIVE
Thresh · Support
0 / 5 / 11
33.3% KP
7,003
5.8% share
8,306g
29 CS · 0.9/m
Red side
VictoryBolozon#EUNE
Yasuo · Top
10 / 4 / 5
44.1% KP
27,426
20% share
16,927g
297 CS · 8.8/m
HYK HYUNKEL#994
Elise · Jungle
9 / 5 / 10
55.9% KP
26,645
19.4% share
16,261g
248 CS · 7.3/m
Moon#Blau
Vladimir · Mid
3 / 11 / 13
47.1% KP
39,790
29% share
13,466g
257 CS · 7.6/m
Hylennan#EUNE
Kai'Sa · ADC
10 / 6 / 7
50% KP
32,113
23.4% share
18,507g
283 CS · 8.4/m
K i#asdf
Sylas · Support
2 / 7 / 8
29.4% KP
11,359
8.3% share
10,019g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
