Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 87 days ago
23 / 1 / 6
K / D / A
59.2%
Kill participation
1,472
Damage / min
19,112g
678.1 gold / min
21
2 placed · 0 cleared
247
8.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNihilist irl v7#EUNE
Gangplank · Top
6 / 5 / 6
24.5% KP
22,455
17.2% share
14,552g
254 CS · 9/m
petrzalsky princ#zeen
Sylas · Jungle
23 / 1 / 6
59.2% KP
41,487
31.9% share
19,112g
247 CS · 8.8/m
Julka Wieniawa#2137
Qiyana · Mid
9 / 4 / 15
49% KP
30,490
23.4% share
14,327g
256 CS · 9.1/m
Barol#XDDDD
Samira · ADC
7 / 5 / 14
42.9% KP
22,622
17.4% share
14,936g
228 CS · 8.1/m
Alekssuo#BEST
Pyke · Support
4 / 5 / 16
40.8% KP
13,174
10.1% share
9,092g
28 CS · 1/m
Red side
DefeatB Rabbitt#EUNE
Wukong · Top
6 / 8 / 2
40% KP
19,079
21.4% share
11,973g
172 CS · 6.1/m
YES PLEASE OK#EUNE
Kha'Zix · Jungle
9 / 11 / 2
55% KP
22,140
24.8% share
14,306g
177 CS · 6.3/m
M1ciu#2077
Kassadin · Mid
4 / 9 / 3
35% KP
14,893
16.7% share
10,560g
215 CS · 7.6/m
JohnVoukou#EUNE
Corki · ADC
1 / 10 / 6
35% KP
24,782
27.8% share
12,270g
247 CS · 8.8/m
acaCZV6#EUNE
Tahm Kench · Support
0 / 11 / 7
35% KP
8,234
9.2% share
7,461g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
