Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 84 days ago
9 / 6 / 4
K / D / A
56.5%
Kill participation
1,042.2
Damage / min
16,009g
544.8 gold / min
21
2 placed · 3 cleared
251
8.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHigh Elo jgler#JGler
Locke · Top
12 / 7 / 4
69.6% KP
33,267
29.5% share
13,522g
199 CS · 6.8/m
petrzalsky princ#zeen
Viego · Jungle
9 / 6 / 4
56.5% KP
30,623
27.1% share
16,009g
251 CS · 8.5/m
Snakk boi#EUNE
Sylas · Mid
1 / 9 / 6
30.4% KP
21,571
19.1% share
8,797g
189 CS · 6.4/m
MatkoSVK0#EUNE
Yunara · ADC
1 / 5 / 7
34.8% KP
22,419
19.9% share
13,632g
303 CS · 10.3/m
Lifti#EUNE
Sona · Support
0 / 4 / 10
43.5% KP
4,960
4.4% share
7,196g
39 CS · 1.3/m
Red side
VictoryDran Swan#Prøxy
Singed · Top
3 / 8 / 12
48.4% KP
24,280
20% share
11,850g
205 CS · 7/m
Feel#Empty
Shyvana · Jungle
9 / 3 / 4
41.9% KP
13,757
11.4% share
14,882g
274 CS · 9.3/m
Janer55#EUNE
Vladimir · Mid
10 / 1 / 8
58.1% KP
40,521
33.4% share
15,391g
258 CS · 8.8/m
PASTILA DE AVORT#DOXXZ
Draven · ADC
9 / 4 / 5
45.2% KP
30,307
25% share
15,833g
240 CS · 8.2/m
unBEARable#EUNE
Ashe · Support
0 / 7 / 17
54.8% KP
12,330
10.2% share
8,804g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
