Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 79 days ago
1 / 1 / 2
K / D / A
16.7%
Kill participation
243.7
Damage / min
8,727g
343.1 gold / min
30
2 placed · 6 cleared
179
7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzwykla szumowina#rodo
Jayce · Top
4 / 6 / 1
27.8% KP
11,027
20.4% share
8,097g
143 CS · 5.6/m
petrzalsky princ#zeen
Nasus · Jungle
1 / 1 / 2
16.7% KP
6,197
11.5% share
8,727g
179 CS · 7/m
PETR02610#EUNE
Akali · Mid
9 / 4 / 2
61.1% KP
18,973
35.1% share
12,439g
227 CS · 8.9/m
Janer55#EUNE
Viktor · ADC
1 / 7 / 4
27.8% KP
11,213
20.7% share
9,362g
210 CS · 8.3/m
Nlrvanaflame#EUNE
Leona · Support
3 / 6 / 5
44.4% KP
6,699
12.4% share
7,460g
22 CS · 0.9/m
Red side
VictoryIrdorath#Souls
Azir · Top
5 / 3 / 8
54.2% KP
23,445
29.4% share
13,840g
234 CS · 9.2/m
tw tv aivislol#Latom
Kha'Zix · Jungle
8 / 2 / 6
58.3% KP
13,262
16.7% share
13,900g
206 CS · 8.1/m
Koxtroll#uwu
Yasuo · Mid
3 / 6 / 0
12.5% KP
11,376
14.3% share
9,557g
193 CS · 7.6/m
Asam na kon#EUNE
Syndra · ADC
7 / 3 / 6
54.2% KP
21,985
27.6% share
12,645g
226 CS · 8.9/m
GabrychaBąk123#JDisa
Poppy · Support
1 / 4 / 15
66.7% KP
9,559
12% share
7,811g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
