Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 76 days ago
20 / 1 / 3
K / D / A
69.7%
Kill participation
978.2
Damage / min
17,228g
691.9 gold / min
33
2 placed · 4 cleared
204
8.2 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAcrozo#0001
Ornn · Top
0 / 6 / 11
33.3% KP
13,169
14.8% share
8,828g
157 CS · 6.3/m
petrzalsky princ#zeen
Locke · Jungle
20 / 1 / 3
69.7% KP
24,357
27.3% share
17,228g
204 CS · 8.2/m
PTA Viego#slopp
Lux · Mid
4 / 0 / 10
42.4% KP
21,809
24.5% share
12,342g
263 CS · 10.6/m
beautiful lies#252
Kalista · ADC
8 / 4 / 8
48.5% KP
21,410
24% share
13,564g
217 CS · 8.7/m
불 속으로 몸을 던져라#인종차별
Nautilus · Support
1 / 4 / 14
45.5% KP
8,366
9.4% share
7,468g
20 CS · 0.8/m
Red side
DefeatsNk Joker0n Jack#EUNE
Trundle · Top
4 / 9 / 3
46.7% KP
16,678
28.3% share
9,839g
207 CS · 8.3/m
Papa Kayn#69696
Hecarim · Jungle
3 / 4 / 5
53.3% KP
7,082
12% share
9,957g
193 CS · 7.8/m
tw tv aivislol#Latom
Syndra · Mid
4 / 4 / 3
46.7% KP
10,047
17% share
9,233g
205 CS · 8.2/m
Primeloryz#EUNE
Xerath · ADC
3 / 9 / 2
33.3% KP
16,423
27.8% share
8,154g
154 CS · 6.2/m
Peto#noob
Senna · Support
1 / 7 / 5
40% KP
8,780
14.9% share
7,327g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
