Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 76 days ago
18 / 1 / 1
K / D / A
50%
Kill participation
1,078.4
Damage / min
17,711g
729.3 gold / min
16
1 placed · 1 cleared
235
9.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGlavicSoru#1312
Pantheon · Top
7 / 8 / 3
58.8% KP
22,495
28.3% share
10,379g
167 CS · 6.9/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
1 / 7 / 4
29.4% KP
8,273
10.4% share
8,443g
167 CS · 6.9/m
ur hot step bro #EUNE
Fiora · Mid
3 / 10 / 3
35.3% KP
18,963
23.8% share
9,248g
151 CS · 6.2/m
Byqqu#EUNE
Aurelion Sol · ADC
5 / 6 / 4
52.9% KP
14,708
18.5% share
10,331g
183 CS · 7.5/m
ANKARAAA MESSI#EUNE
Zed · Support
1 / 7 / 7
47.1% KP
15,119
19% share
7,821g
41 CS · 1.7/m
Red side
VictorySabbyGR#EUNE
Cho'Gath · Top
6 / 6 / 4
26.3% KP
24,068
23.8% share
10,512g
180 CS · 7.4/m
petrzalsky princ#zeen
Viego · Jungle
18 / 1 / 1
50% KP
26,188
25.9% share
17,711g
235 CS · 9.7/m
TryhardEkko#Ekko
Ekko · Mid
7 / 2 / 9
42.1% KP
23,614
23.3% share
11,816g
201 CS · 8.3/m
nigelfs69#1337
Draven · ADC
6 / 4 / 1
18.4% KP
19,024
18.8% share
13,751g
225 CS · 9.3/m
불 속으로 몸을 던져라#인종차별
Nautilus · Support
1 / 4 / 14
39.5% KP
8,410
8.3% share
8,329g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
