Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 76 days ago
17 / 6 / 8
K / D / A
51%
Kill participation
932.9
Damage / min
16,373g
610.6 gold / min
20
2 placed · 4 cleared
192
7.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIreliaIRL#4444
Camille · Top
7 / 8 / 11
36.7% KP
27,293
20.5% share
12,358g
199 CS · 7.4/m
petrzalsky princ#zeen
Locke · Jungle
17 / 6 / 8
51% KP
25,016
18.8% share
16,373g
192 CS · 7.2/m
Walking Dragon#EUNE
Azir · Mid
7 / 5 / 12
38.8% KP
32,444
24.3% share
14,131g
263 CS · 9.8/m
Pain#Supp
Kai'Sa · ADC
15 / 7 / 11
53.1% KP
35,147
26.3% share
15,577g
201 CS · 7.5/m
uTRIPu#EUNE
Thresh · Support
3 / 5 / 33
73.5% KP
13,513
10.1% share
10,729g
31 CS · 1.2/m
Red side
DefeatPISSPLAYER22#EUNE
Sett · Top
7 / 11 / 1
25.8% KP
21,310
20.5% share
10,474g
148 CS · 5.5/m
KingofDark2k#EUNE
Kha'Zix · Jungle
11 / 7 / 6
54.8% KP
29,264
28.1% share
15,699g
200 CS · 7.5/m
Kayle Kayden#EUNE
Kayle · Mid
4 / 6 / 7
35.5% KP
15,534
14.9% share
11,610g
201 CS · 7.5/m
pack#draw
Vayne · ADC
8 / 14 / 4
38.7% KP
27,247
26.1% share
13,453g
200 CS · 7.5/m
igmksd#000
Lulu · Support
1 / 11 / 17
58.1% KP
10,850
10.4% share
8,523g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
