Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 75 days ago
19 / 10 / 4
K / D / A
92%
Kill participation
1,206.8
Damage / min
21,268g
681.3 gold / min
32
2 placed · 11 cleared
222
7.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLvkaszek32#EUNE
Aatrox · Top
10 / 3 / 18
56% KP
43,057
31% share
14,675g
207 CS · 6.6/m
Mec2Paname#9303
Evelynn · Jungle
4 / 6 / 15
38% KP
25,011
18% share
13,536g
248 CS · 7.9/m
tw tv aivislol#Latom
Akshan · Mid
22 / 5 / 6
56% KP
35,039
25.2% share
17,963g
258 CS · 8.3/m
Millestone#EUNE
Ahri · ADC
13 / 3 / 10
46% KP
27,093
19.5% share
17,526g
279 CS · 8.9/m
Gabsen#9755
Karma · Support
1 / 8 / 22
46% KP
8,679
6.2% share
9,882g
32 CS · 1/m
Red side
DefeatAdrikos1200#EUNE
Volibear · Top
3 / 11 / 4
28% KP
26,192
22.9% share
11,015g
232 CS · 7.4/m
petrzalsky princ#zeen
Locke · Jungle
19 / 10 / 4
92% KP
37,673
32.9% share
21,268g
222 CS · 7.1/m
The Sober Arc#EUNE
Yasuo · Mid
1 / 9 / 10
44% KP
16,688
14.6% share
12,945g
275 CS · 8.8/m
Vikouš#POGG
Syndra · ADC
1 / 7 / 6
28% KP
14,365
12.5% share
12,412g
259 CS · 8.3/m
Jazu#xdd
Camille · Support
1 / 13 / 13
56% KP
19,590
17.1% share
9,024g
52 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
