Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 75 days ago
13 / 6 / 1
K / D / A
73.7%
Kill participation
713.4
Damage / min
15,864g
576.2 gold / min
21
3 placed · 3 cleared
200
7.3 CS / min
Objective control
1
Dragons
2
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatillidann#EUNE
Pantheon · Top
0 / 10 / 3
15.8% KP
10,531
13.9% share
7,638g
141 CS · 5.1/m
petrzalsky princ#zeen
Locke · Jungle
13 / 6 / 1
73.7% KP
19,641
25.8% share
15,864g
200 CS · 7.3/m
veke00#EUNE
Twisted Fate · Mid
2 / 5 / 7
47.4% KP
15,716
20.7% share
11,379g
236 CS · 8.6/m
polski gracz#BWG
Tristana · ADC
4 / 4 / 6
52.6% KP
23,241
30.6% share
12,174g
221 CS · 8/m
bawsi#fmb
Blitzcrank · Support
0 / 5 / 4
21.1% KP
6,869
9% share
6,915g
38 CS · 1.4/m
Red side
Victorytw tv aivislol#Latom
Fiora · Top
5 / 4 / 6
36.7% KP
13,514
15.9% share
11,659g
234 CS · 8.5/m
Contuletzu#EUNE1
Nasus · Jungle
5 / 4 / 12
56.7% KP
13,988
16.4% share
12,287g
194 CS · 7/m
Iodaiul#EUNE
Akali · Mid
14 / 1 / 4
60% KP
31,086
36.5% share
13,966g
233 CS · 8.5/m
BigChungusAteU#EUNE
Yunara · ADC
3 / 7 / 9
40% KP
21,996
25.8% share
12,949g
231 CS · 8.4/m
KrzysiekMagik#EUNE
Zilean · Support
3 / 3 / 9
40% KP
4,609
5.4% share
8,278g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
