Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 75 days ago
12 / 6 / 11
K / D / A
63.9%
Kill participation
908.8
Damage / min
19,375g
516.9 gold / min
26
1 placed · 7 cleared
287
7.7 CS / min
Objective control
3
Dragons
3
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGrabTheMoment#EUNE
Yone · Top
16 / 8 / 8
61.5% KP
49,784
36.2% share
21,905g
374 CS · 10/m
PTA Viego#slopp
Sylas · Jungle
9 / 6 / 10
48.7% KP
31,704
23.1% share
17,852g
254 CS · 6.8/m
Doskoo#VLAD
Vladimir · Mid
5 / 8 / 8
33.3% KP
25,872
18.8% share
14,042g
250 CS · 6.7/m
Katelek#LELEK
Katarina · ADC
8 / 8 / 8
41% KP
22,918
16.7% share
15,905g
242 CS · 6.5/m
i love her miau#livka
Braum · Support
1 / 7 / 17
46.2% KP
7,194
5.2% share
10,428g
18 CS · 0.5/m
Red side
DefeatRW4U#777
Fiora · Top
6 / 11 / 8
38.9% KP
24,390
17.3% share
15,852g
280 CS · 7.5/m
petrzalsky princ#zeen
Locke · Jungle
12 / 6 / 11
63.9% KP
34,065
24.2% share
19,375g
287 CS · 7.7/m
tw tv aivislol#Latom
Akshan · Mid
4 / 8 / 13
47.2% KP
30,597
21.8% share
14,950g
265 CS · 7.1/m
Darsontans#0042
Kai'Sa · ADC
9 / 4 / 11
55.6% KP
37,626
26.8% share
18,694g
323 CS · 8.6/m
Frenkiee#EUNE
Nautilus · Support
5 / 10 / 18
63.9% KP
13,957
9.9% share
10,876g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
