Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 73 days ago
6 / 1 / 3
K / D / A
47.4%
Kill participation
520.3
Damage / min
12,263g
537.1 gold / min
19
2 placed · 3 cleared
201
8.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShifty#WCKD
Aatrox · Top
3 / 4 / 2
26.3% KP
13,969
24.1% share
8,405g
163 CS · 7.1/m
petrzalsky princ#zeen
Sylas · Jungle
6 / 1 / 3
47.4% KP
11,881
20.5% share
12,263g
201 CS · 8.8/m
Walking Dragon#EUNE
Aurelion Sol · Mid
2 / 2 / 4
31.6% KP
8,501
14.7% share
9,806g
225 CS · 9.9/m
Pavaj#ZZZZZ
Jinx · ADC
5 / 0 / 7
63.2% KP
17,370
30% share
13,703g
226 CS · 9.9/m
Kokushibo#hold1
Senna · Support
3 / 2 / 8
57.9% KP
6,235
10.8% share
8,568g
26 CS · 1.1/m
Red side
Defeatswag on my dez#lekko
Katarina · Top
3 / 6 / 2
62.5% KP
14,470
28.2% share
7,427g
148 CS · 6.5/m
WashedChallanger#IHFN
Graves · Jungle
0 / 2 / 3
37.5% KP
7,516
14.7% share
8,456g
197 CS · 8.6/m
Mléčný řez#1001
Annie · Mid
4 / 3 / 0
50% KP
13,626
26.6% share
8,582g
192 CS · 8.4/m
sarauai#EUNE
Smolder · ADC
1 / 6 / 1
25% KP
11,604
22.6% share
7,067g
153 CS · 6.7/m
denis13BG#EUNE
Janna · Support
0 / 2 / 4
50% KP
4,023
7.9% share
5,157g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
