Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 72 days ago
14 / 3 / 7
K / D / A
55.3%
Kill participation
1,084.4
Damage / min
16,873g
634.3 gold / min
34
4 placed · 3 cleared
244
9.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWh1TE BOY2026#SWAG
Malphite · Top
7 / 1 / 9
42.1% KP
14,768
14.8% share
12,429g
203 CS · 7.6/m
petrzalsky princ#zeen
Naafiri · Jungle
14 / 3 / 7
55.3% KP
28,844
28.9% share
16,873g
244 CS · 9.2/m
Goody#LFT
Zed · Mid
9 / 3 / 9
47.4% KP
30,722
30.7% share
14,981g
221 CS · 8.3/m
WaKaRaNeR#EUNE
Swain · ADC
3 / 4 / 9
31.6% KP
10,588
10.6% share
11,683g
197 CS · 7.4/m
piotrek12445#EUNE
Poppy · Support
5 / 8 / 10
39.5% KP
15,041
15% share
9,463g
21 CS · 0.8/m
Red side
DefeatSebastian#bebko
Yone · Top
3 / 9 / 3
31.6% KP
18,763
25.5% share
10,431g
219 CS · 8.2/m
TheThrasher#EUNE
Kha'Zix · Jungle
7 / 6 / 2
47.4% KP
14,224
19.4% share
11,965g
165 CS · 6.2/m
toy soldier#sld33
Aurora · Mid
3 / 6 / 4
36.8% KP
14,578
19.8% share
10,620g
213 CS · 8/m
L9 Ksawi#EUNE
Syndra · ADC
4 / 7 / 2
31.6% KP
18,855
25.7% share
12,419g
226 CS · 8.5/m
Mileena#bimbo
Karma · Support
2 / 10 / 8
52.6% KP
7,038
9.6% share
7,398g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
