Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Normal Draft · 72 days ago
14 / 4 / 6
K / D / A
52.6%
Kill participation
965.7
Damage / min
15,485g
525.5 gold / min
25
1 placed · 5 cleared
227
7.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPercules#yum
Jayce · Top
2 / 15 / 6
33.3% KP
19,823
20.3% share
10,034g
190 CS · 6.4/m
GemzarenDeux#EUNE
Warwick · Jungle
1 / 12 / 5
25% KP
9,421
9.7% share
10,297g
190 CS · 6.4/m
Tyrion Lannister#Small
Ahri · Mid
10 / 5 / 8
75% KP
28,587
29.3% share
12,273g
226 CS · 7.7/m
Jon Aegon#Snow
Aurelion Sol · ADC
10 / 3 / 6
66.7% KP
29,184
29.9% share
16,271g
273 CS · 9.3/m
Arya Stark#PIWO
Nami · Support
1 / 3 / 14
62.5% KP
10,518
10.8% share
7,806g
16 CS · 0.5/m
Red side
VictoryPascone101#Pascu
Darius · Top
8 / 1 / 7
39.5% KP
19,101
17.1% share
14,846g
277 CS · 9.4/m
petrzalsky princ#zeen
Locke · Jungle
14 / 4 / 6
52.6% KP
28,456
25.4% share
15,485g
227 CS · 7.7/m
djuka#007
Taliyah · Mid
4 / 7 / 8
31.6% KP
19,667
17.6% share
11,698g
219 CS · 7.4/m
HooryQQ#EUNE
Yunara · ADC
9 / 7 / 8
44.7% KP
32,737
29.3% share
15,077g
240 CS · 8.1/m
SilverStriker564#EUNE
Sona · Support
3 / 5 / 17
52.6% KP
11,875
10.6% share
10,195g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
