Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Normal Draft · 72 days ago
20 / 6 / 8
K / D / A
71.8%
Kill participation
1,884.7
Damage / min
19,733g
608.4 gold / min
15
5 placed · 0 cleared
275
8.5 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNyx98#MILKA
Malphite · Top
3 / 11 / 6
26.5% KP
21,872
17.3% share
10,619g
152 CS · 4.7/m
KalonziiTTV#1000
Kha'Zix · Jungle
6 / 4 / 11
50% KP
35,991
28.5% share
16,449g
249 CS · 7.7/m
bat boy#0001
Katarina · Mid
10 / 8 / 1
32.4% KP
25,626
20.3% share
13,299g
194 CS · 6/m
Bubbles#boy
Mel · ADC
14 / 7 / 7
61.8% KP
31,002
24.5% share
15,677g
219 CS · 6.8/m
Leona syndrome#EUNE
Leona · Support
1 / 9 / 14
44.1% KP
11,974
9.5% share
9,002g
35 CS · 1.1/m
Red side
Victorypetrzalsky princ#zeen
Sylas · Top
20 / 6 / 8
71.8% KP
61,126
48.2% share
19,733g
275 CS · 8.5/m
djuka#007
Qiyana · Jungle
3 / 8 / 11
35.9% KP
17,617
13.9% share
13,660g
230 CS · 7.1/m
M4T1#0411
Yone · Mid
0 / 3 / 0
0% KP
1,733
1.4% share
5,057g
23 CS · 0.7/m
DavidJoacetoru#EUNE
Nilah · ADC
15 / 8 / 8
59% KP
36,694
28.9% share
18,622g
210 CS · 6.5/m
interrworrld#007
Nami · Support
1 / 9 / 21
56.4% KP
9,700
7.6% share
9,325g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
