Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 72 days ago
19 / 2 / 19
K / D / A
82.6%
Kill participation
1,733.9
Damage / min
19,761g
613.4 gold / min
32
1 placed · 7 cleared
253
7.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBenitto#EUNE
Dr. Mundo · Top
11 / 7 / 6
54.8% KP
31,550
28.8% share
13,742g
180 CS · 5.6/m
ionutt#2802
Diana · Jungle
6 / 9 / 12
58.1% KP
22,335
20.4% share
14,432g
217 CS · 6.7/m
Theolove666#EUNE
Cho'Gath · Mid
6 / 13 / 6
38.7% KP
22,224
20.3% share
11,799g
198 CS · 6.1/m
Kai Sä#71261
Lux · ADC
3 / 6 / 12
48.4% KP
20,069
18.3% share
13,448g
266 CS · 8.3/m
mati hromehearts#elo
Camille · Support
5 / 11 / 6
35.5% KP
13,457
12.3% share
9,204g
22 CS · 0.7/m
Red side
Victory69Hrdy420#EUNE
Varus · Top
6 / 11 / 15
45.7% KP
57,160
26% share
13,662g
223 CS · 6.9/m
petrzalsky princ#zeen
Locke · Jungle
19 / 2 / 19
82.6% KP
55,860
25.4% share
19,761g
253 CS · 7.9/m
stakolus#4856
Zed · Mid
12 / 6 / 15
58.7% KP
54,166
24.6% share
17,497g
248 CS · 7.7/m
No More Gamble#EUNE
Lucian · ADC
8 / 6 / 18
56.5% KP
43,764
19.9% share
17,763g
279 CS · 8.7/m
1v9 Dia player#EUNE
Nautilus · Support
1 / 6 / 26
58.7% KP
8,919
4.1% share
8,652g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
