Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 69 days ago
2 / 6 / 2
K / D / A
44.4%
Kill participation
724.7
Damage / min
8,395g
362.4 gold / min
26
11 placed · 2 cleared
187
8.1 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycosma#黒崎一護
Ambessa · Top
7 / 1 / 7
41.2% KP
26,623
25.5% share
10,448g
178 CS · 7.7/m
TryhardEkko#Ekko
Ekko · Jungle
8 / 3 / 12
58.8% KP
21,099
20.2% share
11,938g
181 CS · 7.8/m
Pan Pietruszka#Szpąt
Akali · Mid
11 / 3 / 6
50% KP
26,495
25.4% share
9,831g
157 CS · 6.8/m
bibi in my team#bibi
Senna · ADC
6 / 1 / 13
55.9% KP
21,171
20.3% share
12,554g
189 CS · 8.2/m
KrzysiekMagik#EUNE
Leona · Support
2 / 1 / 20
64.7% KP
9,066
8.7% share
7,589g
39 CS · 1.7/m
Red side
Defeatpetrzalsky princ#zeen
Renekton · Top
2 / 6 / 2
44.4% KP
16,789
24.9% share
8,395g
187 CS · 8.1/m
4 Spirits 1 King#Dyr
Hecarim · Jungle
5 / 7 / 2
77.8% KP
18,461
27.4% share
10,633g
178 CS · 7.7/m
let me scale#x9me
Vladimir · Mid
2 / 4 / 4
66.7% KP
14,762
21.9% share
10,269g
215 CS · 9.3/m
Funkaj#9041
Tristana · ADC
0 / 9 / 0
0% KP
12,691
18.8% share
6,448g
146 CS · 6.3/m
MrKrabs#FREE
Alistar · Support
0 / 8 / 4
44.4% KP
4,667
6.9% share
5,254g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
