Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 69 days ago
19 / 3 / 5
K / D / A
64.9%
Kill participation
735
Damage / min
19,364g
600.7 gold / min
21
1 placed · 2 cleared
279
8.7 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKXQ#EUNE
Jayce · Top
7 / 8 / 6
52% KP
24,856
25.6% share
13,955g
207 CS · 6.4/m
NaemenLord#EUNE
Shaco · Jungle
8 / 4 / 7
60% KP
21,510
22.2% share
16,627g
246 CS · 7.6/m
Primeloryz#EUNE
Annie · Mid
7 / 7 / 11
72% KP
32,703
33.7% share
11,616g
199 CS · 6.2/m
Osaー大佛#022
Caitlyn · ADC
3 / 9 / 4
28% KP
13,465
13.9% share
11,355g
226 CS · 7/m
Impulsive#000
Karma · Support
0 / 9 / 11
44% KP
4,497
4.6% share
7,350g
38 CS · 1.2/m
Red side
Victory1000ー7#でェア
Pantheon · Top
3 / 11 / 10
35.1% KP
17,678
19% share
9,961g
136 CS · 4.2/m
petrzalsky princ#zeen
Locke · Jungle
19 / 3 / 5
64.9% KP
23,691
25.5% share
19,364g
279 CS · 8.7/m
tw tv aivislol#Latom
Akshan · Mid
7 / 3 / 8
40.5% KP
29,476
31.7% share
15,424g
296 CS · 9.2/m
twtv ECSTASSYLOL#777
Jhin · ADC
7 / 0 / 14
56.8% KP
16,822
18.1% share
16,116g
282 CS · 8.7/m
Vallazieram#EUNE
Janna · Support
1 / 8 / 19
54.1% KP
5,328
5.7% share
8,796g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
